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I.Ben Naceur
I.Ben Naceur
2D artist / Game designer prohibe.art@gmail.com
Sydney, Australia

Summary

Hi, I'm Ben, 2D Artist for over 10 years during which I gained and developed a strong experience in the video game, multimedia and print design industries.

My principal task is to translate ideas into visual concepts and find the best graphic solution for design challenges.

Character and graphic design, illustration or animation, years of experience with always the same goal, making the best artworks to enhance all projects I’m working on.

Skills

Concept ArtConcept DesignDigital PaintingIllustrationCharacter DesignDrawingTraditional Art

Software proficiency

After Effects
After Effects
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Photoshop
Photoshop
Spine 2D
Spine 2D

Reel

Productions

    • Video Game
      SoulStealers Rising
    • Year
      2024
    • Role
      Lead artist / Game designer
    • Company
      Pirates indev
    • Video Game
      Robot Forest
    • Year
      2016
    • Role
      Lead artist
    • Company
      Ludum dare 36
    • Video Game
      Fall of Raeya
    • Year
      2017
    • Role
      Lead artist
    • Company
      NewDawnFactory
    • Video Game
      Dungeon Monsters
    • Year
      2016
    • Role
      character designer
    • Company
      Mana Cube

Experience

  • Principal Artist at Everi
    Sydney, Australia
    December 2022 - Present

    - Design art and UI for various themes and platforms

    - Create art and animation for all game aspects

  • Senior 2D Artist at PlayAGS
    Sydney, Australia
    December 2021 - December 2022

    - Design art and UI for various themes and platforms

    - Create art and animation for all game aspects

  • 2D Artist at Scientific Games
    Sydney
    July 2018 - September 2021

    - Design art and UI for various themes and platforms

    - Create art and animation for all game aspects

  • Lead Artist / Game designer at PiratesInDev
    Wentworth Point
    May 2016 - Present

    Responsible for the game design, art direction, UI/UX design and Illustrations for multiple small games. Actually working on our most ambitious game "Rise of the SoulStealers" a card game using the “Action system” mechanic found in role playing games.

  • Concept artist at Freelance Artist
    Annemasse
    October 2009 - July 2018

    For the following companies:

    - World Economic Forum, designer and 2D animator (Geneva - Switzerland, December 2016 – january 2017)

    - ManaCube, character design (Paris - France, January 2015 – Mai 2016)

    - Darpana Website, graphic design (Paris - France, May 2014 – Juin 2016)

    - A&amp Segafredo Cafe, menu design, brand identity (Shanghai - China, November 2015)

    - Millenium Website, graphic design (Marseille - France, March 2014)

    - Geneva University Hospital, concept images (Geneva - Switzerland, May 2012)

    - IUT Annecy, logo design (Annecy - France, December 2010)

    - HD Concept, logo design, brand identity (Annemasse - France, October 2009)

  • Art Director at New Dawn Factory – video game studio
    l’Orne, France
    December 2013 - January 2015

    Responsible for the artistic direction of the trading card game "Fall of Raeya".

    Liaise with the development team.

    Recruit artists.

    Character design and implement the different interfaces of the game.

    Manage the design and creation of communication products (displays, packaging, stand)

  • Tablet demonstrator at Wacom Europe GmbH
    Paris, France
    June 2014 - September 2014

    Graphics hardware demonstration and digital illustration workshop

  • Graphic Designer at Elissar – software editor
    Lyon, France
    September 2013 - December 2013

    Designed GUI for the ProSoftware "E-Concept"

    Create and customize visual for print

    Create skins of marketing structures

  • Illustrator & Graphic Designer at EverdreamSoft, video game studio
    Geneva, Switzerland
    June 2013 - September 2013

    Heroic fantasy illustration for a trading card game